<aside> 💡 Building an XR multiplayer platform doesn’t necessarily need to be complicated. The key is to ensure that the world is organized in a way for players to understand easily. A simple information architecture can help a player to kick off the experience instantly while at the same time providing a solid foundation for iteration in the long-term development and operation process.

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The “Basics”

If we reduce a multiplayer platform down to the most basic level, there will be only three elements remain:

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Space

In the definition of Project Touch, the space is a basic unit that the system offers to a player to display and exhibit all sorts of objects. A well-designed space should have the following features:

Macro

Privacy

Commute

Interior Design

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